| Counter Totals is a game for two players. Begin by downloading the
game board, which is provided as a PowerPoint document.
Download Game Boards
You will see that we have given three versions of the game and a
blank for you to innovate on in any way that you see fit. The first
version uses dots in typical dice arrays and is meant for the younger
students. The version with whole numbers is a degree or two more
difficult and the one with fractions much more challenging.
Finally there is a blank form for you to create variations that match
your range of learners. The point here is that a simple game can be
adapted to allow for multiple entry points. A whole class could play
different variants of it but participate equally well in a reflection on
possible strategies at its conclusion.
Preparation: Game boards can be
laminated so that students can mark them with coloured pens or cover the
spaces with coloured see-through counters.
Rules
Competitive Form: Before
playing the total aimed for is decided. This could include the highest
or the lowest total or the one nearest to a specified reasonable total.
The first player decides where on the board to begin.
From then on counters can be placed on any square next to an already
occupied one until the board is covered. The player who meets the
identified goal is the winner for that round.
Note: Players need to plan ahead to be able to win this game.
This involves keeping totals and comparing the effects of different
moves. It is interesting to leave it to the students themselves to
decide how they will handle finding the total. Some will keep a running
tally, some will simply add all the scores at the end and others will
compute mentally as they go along. At the end of the game it is
important to reflect on the strategies used as well as on the methods
for computing. The idea in the competitive form is to learn how to win
as well as how to keep score.
Cooperative Form: In this version
of the game both players win if they end with the same score or both
lose if they do not. The point here is to work together and to plan to
help each other to achieve that goal. This game is equally challenging
and requires the same level of adaptive reasoning as the earlier form.
Inclusive Form: This version of
the game is designed to enable all students to play. A child who can
only subitize one or two dots or the numbers 1 and 2 for instance plays
to cover as many of those two numbers or arrays as possible in their
round. The other player needs to plan to make that happen as often as
possible. What this means is that both players are engaged at a level
that allows some challenge for them.
Reflection
Engage the students in a reflection of the
strategies used in planning moves as well as in methods of scoring. For
some students the planning ahead and predicting moves will be an obvious
part of paly, for others though some scaffolding will be needed before
they begin to plan effectively. This is all part of mathematical
thinking and the focus is on adaptive reasoning. |